Announcement

Collapse
No announcement yet.

Announcement

Collapse
No announcement yet.

Virtoba X5 VR Box 3D VR Headset with BT Gamepad Headphone for 4-6 Inch Smartphone and Other VR Information:

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Virtoba X5 VR Box 3D VR Headset with BT Gamepad Headphone for 4-6 Inch Smartphone and Other VR Information:

    Now for something completely different, VR HeadSet thanks to the gang at Geekbuying and Superfast DHL.

    Other Day I had a look and fiddle with the New Virtoba Head X5 set with BT Controller V1 and what I thought was some packing is the Virtoba V2 cardboard model,
    how embarrassing.(more on that later)

    Virtoba X5 suits phone sizes from 4.7 inches (119.4mm) to 6.2 (157.5mm) approximately.
    Unit is packed very well, and looks pretty groovy, plenty of adjustment found for Big heads and Small with the adjustable Velcro straps, also has built in headphones and with 3.5mm plug to connect to your phone..







    Not too heavy, around 400 gm, plenty of soft sponge around facial area,



    Wheel to adjust the PD, button in front to release cover to gain access to phone bay



    Adjustments for FD Focal Distance are on the side and PD Pupil Distance on the top, normally I need to wear glasses for reading and up close, but found the image quality very sharp, clear without my glasses, things were still a bit blurry until I peeled of the protection film on the inside of headset.



    Silver adjusting knob each side to adjust the Focal Distance, and Headphone can slide out to fit over your ears



    I have a old S3 Samsung (135mm) should be fine, and was, resolution maybe a little normal, new phones bigger screen I feel would look sharper and give a better experience.
    (Excuse for new phone maybe) and
    3.5mm plug to connect to your phone..





    Underneath we have the OK Button/Enter/Touch screen as they call it and the volume control.
    Impressions so far pretty good. Solid unit, features to match. This may be fun or what have I got myself into.






    Virtoba V1 Controller, a small hand held device suitable for both Android and Apple Phones
    BT connection easy to Pair, power on hold button a few seconds done.
    Joystick control to move mouse about and 6 other buttons
    Power on/off and hold to pair and numerous other functions that it can put into, we have a Music mode, Mouse mode, Self timer mode and finally Game mode, I found it ok to use while doing as intended but if the game/app exits while in VR mode off with the glasses and rerun app/game also brain to hand co-ordination appears to be an issue I have, but for the avid Joystick twiddler it would be no doubt easy. Unit requires 2AA Batteries.




    Ran up the Google Cardboard app first and looked at the demo and a few other bits very easy using the Touch Screen button/Enter supplied on the headset, as mentioned brain to hand co-ordination will need some work to use controller, I will wait a bit before and practice before I try Killer Death Zombies or the some other crazed stunt game.
    Image was clear and sharp, better with a newer phone I think it would look excellent I feel, very easy to use with the basic setting, now to attempt to master the hand controller or any other device I can plug into the phone, game controller etc.

    Audio quality is ok from the attached headset, not to snug over ears, maybe larger headset padding, but these will be fine for doing games, I don’t need quality audio to hear the screams of oncoming zombies and the quality of the audio is not going to benefit my pending doom in any of these games.

    So as I delve into the very singular world of VR, I will Music, Movies and a few games and see what this is all about.
    Lots of new things on the horizon for all these headsets,

    I feel the complete with built in monitor would be the go, but for the 400~500 buck for the top of the line units, this will be an excellent starting point.

    If Interested

    $10 off coupon GDCVBHAZ
    Geekbuying
    Last edited by trebor; 06-10-2016, 06:12.
    treboR
    Please consider
    Donating to Freaktab

    #2
    Virtoba X2, Deluxe Cardboard Version of the Google Goggles

    As mentioned I also have the cardboard/easy to use version of the VR headset.
    Much the same as the Google Gobbles just a bit more in the design and extra bits that may make it last longer
    As I have/ had the Google goggles, think the cat took a liking to it

    Virtoba 2 is for that quick look at something in the VR world.
    Click image for larger version

Name:	a01.jpg
Views:	105
Size:	260.4 KB
ID:	575275
    Click image for larger version

Name:	a05.jpg
Views:	98
Size:	209.7 KB
ID:	575276
    Click image for larger version

Name:	a07.jpg
Views:	113
Size:	244.8 KB
ID:	575264Click image for larger version

Name:	a08.jpg
Views:	113
Size:	337.7 KB
ID:	575268
    Click image for larger version

Name:	a09.jpg
Views:	148
Size:	171.1 KB
ID:	575265 Click image for larger version

Name:	a10.jpg
Views:	153
Size:	154.8 KB
ID:	575266 Click image for larger version

Name:	a02.jpg
Views:	60
Size:	326.8 KB
ID:	575269
    Click image for larger version

Name:	a11.jpg
Views:	70
Size:	232.3 KB
ID:	575267

    So as you can see lots of Velcro and sticky bits to to keep it all together so this will hold together and the lense is pretty good
    For a few bucks worth a look if you have not ventured into the VR stuff.
    Last edited by trebor; 05-30-2016, 08:00.
    treboR
    Please consider
    Donating to Freaktab

    Comment


      #3
      And A little more news on VR Bits and Pieces.

      Allwinner shows their 4K VR all-in-one solution using Allwinner H8vr Octa-core ARM Cortex-A7 with PowerVR SGX544 GPU, runs Android, 2GB RAM, 16GB Nand Flash, supports up to 4K@60fps video playback. Allwinner expect that VR all-in-one will take the biggest market share by 2020, bigger than Phone VR (cardboard+) and PC-based VR (Oculus Rift). Allwinner H8vr's main focus is video decoding based VR experience, producing less heat (60% compared with competitors), less power consumption (3 hours battery life with a 3000mAh battery, 20% better energy saving compared with competitors), less weight (only 300g for the total VR headset). Allwinner also presents their VR roadmap until 2017, VR9 will be release on in Q42106 with 4X faster performance and with full mobile VR gaming support, VR10 will be released with the a new architecture SoC with 4G LTE, software and hardware based artificial intelligence module, 2X faster performance and 50% lower power consumption (compared with VR9). Allwinner also shows their single-lens 360degree camera solution based on their Allwinner V3 ARM Cortex-A7, supports H.264 video record in MP4 format at 1080p@60fps, 720p@120fps. With built-in WiFi, it supports real-time live streaming of the 360 video to your all-in-one VR headset or smart phone




      Source: ARMdevices.net
      treboR
      Please consider
      Donating to Freaktab

      Comment


        #4
        I will for the Moment post a few more bits and Pieces found on the Net About VR may create a some interest

        The MSI VR Backpack.


        MSI built a computer into a backpack so you can walk around in VR


        Do you wish you could take a computer with you everywhere — maybe one in a form factor that was easy to carry around? Like in, say, a backpack? MSI has been brilliant enough to put these desires together and create the Backpack PC, a PC that is literally built to be worn on your back.

        Okay, so this is a ridiculous idea at first glance (and probably second and third and— ), but MSI does have an interesting reason for designing a PC this way: for virtual reality. Its intention is for gamers to buy the Backpack PC and wear it around while playing VR games. Doing so would mean that gamers would be able to walk around wherever they'd like, no longer limited by the length of the cords connecting their VR headset to their computer. This is similar to what VR theme park The Void is doing


        Click image for larger version

Name:	VR.png
Views:	61
Size:	269.9 KB
ID:	575464


        Source: The Verge.
        treboR
        Please consider
        Donating to Freaktab

        Comment


          #5

          Some VR Action from Unspoken Game on Oculus Rift



          Source: ARMdevices.net
          treboR
          Please consider
          Donating to Freaktab

          Comment


            #6
            Some Other VR Headsets from around the net
            Click image for larger version

Name:	095.png
Views:	68
Size:	191.1 KB
ID:	576722

            Wotel Mojing 4 VR vs Baofeng Mojing 4 vs VIRGLASS VR vs Xiaozhai BOBOVR Z4
            JUNE 4, 2016 LATEST NEWS, REVIEWS, VR HEADSET, VR HEADSET

            VR headsets have become the main tendency for most manufacturers in China since MWC 2016. But there are some international brands like Samsung, HTC, Google, facebook, etc which have very expensive price, however, it will good chance for Chinese manufacturers to produce cheap and competitive VR virtual reality headset. So today we will introduce four hot and cheap to buy VR for you, they are Wotel VR, Baofeng Mojing 4, VIRGLASS VR, Xiaozhai BOBOVR Z4. We will introduce them by theory, appearance, wearing comfortability, clarity, price, etc to teach you how to choose a VR.

            Click image for larger version

Name:	01.png
Views:	87
Size:	214.3 KB
ID:	576723



            Virtual Reality attached great importance to visual effect, with the advanced technology, the method of visual perception would have only two: the big screen, or shortening the eyes and the distance from the screen. It’s obvious that VR used the second way to isolate the outside light and make the big screen, then it will cause a immersive version to enter into the other space.
            Click image for larger version

Name:	36.png
Views:	83
Size:	133.1 KB
ID:	576724


            “Virtual reality” vernacular as equipment was used to simulate/reproduce human senses, including but not limited to see, hear, smell, touch, temperature, etc., of the most important and most feasibility with the vision.

            And before the brainwave technology by leaps and bounds, to provide “into” the method of visual perception would have only two: the big screen, or shorten the eyes and the distance from the screen. Obviously virtual display glasses with the latter, it’s in the big screen at the same time, will be the light of the outside world, can produce a kind of mergence of another space illusion

            With the help of the position sensors such as three-axis gyroscope and accelerometer, picture can follow the movement of the wearer’s head and react accordingly, producing approximate real visual feedback.

            In hardware principle, the VR glass is a glass or helmet to fix the smartphone, they are equipped with app and remote control. They will reflect the visual content according to head’s movement and provides real-time control ways.

            Appearance

            The color and overall style: Wotel VR is in white color, simple but glamours, Baofeng Mojing 4 uses hollow design in front cover, Xiaozhai BobVR Z4 is sleek, but when wearing with earphone, it seems a little clumsy, VIRGLASS VR has white ceramic design which is very elegant.

            Appearance rank: VIRGLASS VR > Wotel VR > Baofeng Mojing 4 > Xiaozhai BobVR Z4

            Click image for larger version

Name:	11.png
Views:	63
Size:	259.0 KB
ID:	576725

            Industrial design: All uses type T headset except Baofeng Mojing. From wearing comfortability, Wotel VR > VIRGLASS VR > Baofeng Mojing 4 > Xiaozhai BobVR Z4. From the precision of the headset, VIRGLASS VR > Wotel VR Baofeng Mojing 4 > Xiaozhai BobVR Z4
            Click image for larger version

Name:	87.png
Views:	117
Size:	346.4 KB
ID:	576726

            PD and focal length adjustment

            There are many myopic users in VR market, so right now the current VR can be compatible with 0 to 600 degrees myopia users. Wotel VR, Baofeng Mojing 4 and BobVR z4 have PD Adjustment, but VIRGlass vr doesn’t.
            Click image for larger version

Name:	07.png
Views:	54
Size:	378.6 KB
ID:	576727

            About Focal length adjustment, Wotel VR adjust distance by left and right eye separately which is very special which is good for those with different myopias. Baofeng Mojing 4 can’t adjust the visual distance. VIRGlass VR also can’t ajust. So comfortability for the myopia, we can rank: Wotel VR > Xiaozhai Z4 > Baofeng Mojing 4 > VIRGlass VR

            Visual Angle, Immersive and Clarity

            Click image for larger version

Name:	33.png
Views:	62
Size:	290.1 KB
ID:	576728


            Baofeng Mojing 4 has FOV 96 degrees, Wotel VR, 90 degrees, Xiaozhai Z4 FOV 120 degrees, VIRGlass VR FOV 68 degrees. According to the real test, the immersive feeling comparison: Baofeng Mojing 4 > XiaoZhai Z4 > Wotel VR > VIRGlass VR.

            Specs and Price
            Click image for larger version

Name:	37.jpg
Views:	77
Size:	38.8 KB
ID:	576729



            All of these vr headset have its advantages and disadvantages. If you want the better immersive feeling, we highly recommend Baofeng Mojing 4, but you will feel a little dizzy. If you want to experience clearer VR, you can try Wotel VR. But according to competitive performance and price, Wotel VR is worthwhile to have a try.

            Source: igeekphone.com

            treboR
            Please consider
            Donating to Freaktab

            Comment


              #7
              More VR Stuff that may be of interest.
              Microsoft's FlashBack can bring high-quality VR to every low-end phone and laptop [Update]

              Virtual Reality has a staggering number of potential applications from the obvious gaming and entertainment angle to education and communication (and, of course, porn). But so far, existing devices have been limited by the need for a powerful graphics card to render high-quality environments that the user can be immersed in. Enter Microsoft Research’s FlashBack, an approach that could bring high-quality VR to even the most underpowered devices.
              The Oculus Rift or Vive VR headsets offer high-fidelity, low-latency virtual environments but they also require a constant tether to a powerful PC, that can push the large number of pixels necessary to create those environments. These first-gen devices are also expensive in themselves and require an even more expensive machine alongside.
              Meanwhile, Google Cardboard or Samsung’s Gear VR are much more affordable alternatives, but are very limited in the graphic quality that they can deliver. Plus, while the headsets themselves can be quite cheap, the high-end smartphones needed to power the devices may be out of reach for many.
              http://msrvideo.vo.msecnd.net/rmcvid...561/266561.mp4
              Microsoft Research has seemingly fixed all of these issues thanks to a new algorithmic approach that can deliver high-quality virtual environments on low-end smartphones and PCs. The system, dubbed FlashBack, shows huge improvements on mobile phones as compared to traditional approaches including an 8x better framerate, 97x less energy consumed by the device and 15x latency reduction.

              FlashBack essentially works by eliminating the need for a device to render real-time frames for the virtual environment. In other words, Flashback almost takes the GPU out of the equation, instead relying on cached pre-rendered frames that get displayed based on the user’s actions. In terms of what your device is doing it’s somewhat similar to watching a 360-degree video on YouTube.

              Click image for larger version

Name:	2.jpg
Views:	93
Size:	22.8 KB
ID:	576778
              Of course, that’s the oversimplified explanation, because the FlashBack system can be used in such a way that even dynamic objects, let’s say a moving car in VR, can be fully pre-rendered in so-called “mega-frames” and only the correct frames get displayed based on the user’s position.
              Flashback also compresses and stores said “mega-frames” either in the GPU’s VRAM, or in the RAM or on the SSD/Flash memory of the device. The frames only get decompressed in the GPU’s memory when they’re most likely to be displayed. This allows even huge VR environments to be cached efficiently without using up your smartphone’s entire storage. As an example, a decoded 4K texture uses up to 8MB of memory, but compressed on the flash storage or RAM it only needs 100 KB.

              Click image for larger version

Name:	3.jpg
Views:	128
Size:	81.9 KB
ID:	576779
              Such compression rates, which could perhaps be optimized further, would allow for a VR app to have its entire environment pre-loaded on the device. Or perhaps the needed VR frames could be downloaded straight from the Internet, or at the very least be pre-rendered straight on the device, albeit that would take a long time.
              The researchers show off the improvements that FlashBack offers on a low-end HP Pavilion Mini and the Oculus Rift DK2 headset. You can see the full effects for yourselves in the video above. At this point FlashBack is only a prototype and it has a number of limitations, mostly related to displaying a large number of dynamic objects at the same time. However, given the huge improvement in performance, not to mention battery usage, that it could provide, we might see an implementation of FlashBack show up in a commercial product in the near future.

              Update: Microsoft Research reached out to us announcing they had posted a better presentation video for FlashBack, with a short explanation of what it can do. That video has been embedded above.
              Source :Neowin
              More: Microsoft Research/Rice University | Hat tip to Walking Cat who found the original paper


              treboR
              Please consider
              Donating to Freaktab

              Comment


                #8
                More VR backpacks to run wild in the fields with and Kill Zombies













                Sourse:igeekphone
                treboR
                Please consider
                Donating to Freaktab

                Comment


                  #9
                  Some More VR Stuff : Its an Android Box with a Built in screenClick image for larger version

Name:	2016-06-10 10_23_19-Up to $30USD off for CX-V3 All-in-One VR headset with Octa Core,1080p display - .png
Views:	59
Size:	86.7 KB
ID:	577980
                  Click image for larger version

Name:	2016-06-10 10_23_51-Up to $30USD off for CX-V3 All-in-One VR headset with Octa Core,1080p display - .png
Views:	57
Size:	23.7 KB
ID:	577981
                  Click image for larger version

Name:	2016-06-10 10_24_20-Up to $30USD off for CX-V3 All-in-One VR headset with Octa Core,1080p display - .png
Views:	71
Size:	71.9 KB
ID:	577982
                  Click image for larger version

Name:	2016-06-10 10_24_44-Up to $30USD off for CX-V3 All-in-One VR headset with Octa Core,1080p display - .png
Views:	59
Size:	20.8 KB
ID:	577983
                  Click image for larger version

Name:	2016-06-10 10_25_03-Up to $30USD off for CX-V3 All-in-One VR headset with Octa Core,1080p display - .png
Views:	60
Size:	312.4 KB
ID:	577984
                  Source:igeekphone
                  treboR
                  Please consider
                  Donating to Freaktab

                  Comment


                    #10
                    A little more News in the VR Dept


                    Las month CNXSoft reviewed VR SKY CX-V3 Android virtual reality headset based on Allwinner H8vr octa-core SoC, and based on a report from Netbook Italia at the Hong Kong Electronics Fair, PiPo will launch a device looking exactly the same but featuring a much more powerful Rockchip RK3399 processor, next month for about $200.



                    Beside Rockchip RK3399 hexa-core SoC with two cores ARM Cortex-A72 cores and four Cortex-A53, and a Mali-T864MP4graphics, Pipo V5 VR headset will support 4K video with HEVC/H.265, H.264 and VP9 video codec support, features 2GB RAM, 32GB storage, one USB type C port, one USB 2.0 host port, a microSD slot, an audio jack, and a 5.5″ Full HD (1920×1080) IPS display. The headset will also include sensors such as an accelerometer and s gyroscope.

                    Just like VR SKY CX-V3, it will include power, back and Nibiru buttons, and a touchpad. One important features missing from VR SKY CX-V3 wiull be present in PiPo V5: an adjustable interpupillary distance (IPD) thanks to a wheel to adjust the eye distance and the focus.



                    Pipo V5 is said to be the first RK3399 all-in–one VR headset, and you should be able to purchase it in November for $199.

                    Source:CNXSoft
                    treboR
                    Please consider
                    Donating to Freaktab

                    Comment

                    Working...
                    X